######### Button

Library: Input/Output
Introduced: 2.1.3
Appearance: #########


By default, its output is 0, and when the button is pressed it changes to 1. This behavior can be reversed by modifying the Logic Level property .


A button has only one pin, a 1-bit output.


When the component is selected or being added, the arrow keys alter its Facing attribute.

The location of the output pin relative to the component.
The color with which to display the button.
Logic Level
Determines whether the output is a 1 or a 0 when the button is pressed.
The text within the label associated with the component.
Label Location
The location of the label relative to the component.
Label Font
The font with which to render the label.
Label Color
The color with which to draw the label.
Label Visible
Determines whether the label is visible or not.

Poke Tool Behavior

When the mouse button is pressed, the component output is adjusted according to the Logic level property.

Text Tool Behavior

Allows the label associated with the component to be edited.

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