######### LED RGB

Library: Input/Output
Introduced: 2.1.3
Appearance: ######### #########

Behavior

Displays the value of its input by coloring the LED according to whether the inputs are 1 or 0. Floating (U) or error (E) are considered off values.

Pins

An RGB LED has three pins. The combination of the bits of these inputs determines whether to display the LED colored.

Attributes

When the component is selected or being added, the arrow keys alter its Facing attribute.

Facing
The location of the input pin relative to the component.
Active On High?
If yes, then the LED is colored when the input is 1. If no, it is not colored when the input is 0.
Label
The text within the label associated with the component.
Label Location
The location of the label relative to the component.
Label Font
The font with which to render the label.
Label Color
The color with which to draw the label.
Label Visible
Determines whether the label is visible or not.

Poke Tool Behavior

None.

Text Tool Behavior

Allows the label associated with the component to be edited.

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